FollowFixedUpdate can be used to create as example a quick and easy First Person Camera
CinemachineDollyTrackMover Script lets you move a Cinemachine Virtual Camera to Move on a Dolly Track Path.
You might missed to edit out some Debug Logs or forgot about them when exporting your Game. To make sure they wont impact your Game in Runtime you can Disable the unityLogger on Startup
The TransformRotator can Rotate any Object within Unity around any Axis.
Oscillator.cs can be used for 2D and 3D Games within Unity. Attached you can Oscillate A Object between Starting Position and End Position
With this easy to use ButtonOpenURL Script you can define quickly Butttons that lead to an URL inside the World Wide Web
With the declared Properties we Start a PingPong Mathf that will increment and decrement the Scroll Rect Content between the value 0 and 1 and perform the Auto Scroll.
You can Thicken your Gizmos.DrawLine by replacing it with the Handles.DrawBrezier Function.
Implementing Sound inside a Game is mandatory for its Success. People love Sound Feedback in all Ways. Its exciting, thrilling, frightening or motivating. The reason for Sounds are various and to express Feelings and Emotions inside a Game.
This Class can be Handy in many cases and can be used for many different Aspects. We are going to Create a Timer Class and Wrap a MonoBehaviour Up to perform the Update Method.