#Update #2 For Aircraft Sketch Shooter goes Live.
We Improved the Gameplay and Overall
#Experience in Aircraft Sketch Shooter.
#AircraftSketchShooter will be now available in Multiple Languages. #English, #German, #Japanese, #Russian, #Spanish, #Chinese (Simplified) and #Portuguese.
The Game detects your #System Language and change the Language based on your System.
The whole User Interface has been Changed to improve the
#Visual Quality of the Menus and the #Game.
We reworked the Weapon System to make it more reliable and easier to Understand
New Weapon Interface to display your Weapon Status.
Power Up Redesign
We have redesigned the Power Ups to make them easier to
#Collect and Visible.
We have added Tutorials to the Game, to help the Player to understand the Interface and Power Ups better.
Choose your Style at the Beginning
We added another Scene at the Beginning so the
#Player can select the #GraphicStyle he wants to #Play. This ensures also that everyone see this #Feature of #AircraftSketchShooter.
We Fixed a Glitch in Level 5 were the Arrows of the Boss didn’t disappear. The Level 5 Boss has now a bigger duration before he goes in Transition. We Improved the Shooting Sound Quality of the Normal and Special Shot.
Join Us on the #Highscore Races, Setup your Highscore now!
Follow us on our Social Media Accounts and on the #Steam Curator Page to get Notifications and Updates about our upcoming Updates and future Titles. #IndieGame #IndieDev #GameDev #GameDesign #Gaming
48 Hours are now Over in the Score Space Game Jam #11
What we have done for our Game
Base Sketch Defender the last 24 Hours.
Read Previous Post:
Base Sketch Defender – 24 Hours Make it Dark, The Light System
Visual Cone of the Light System in Base Sketch Defender
The Game itself has no Light. So the Enemies are walking through the Dark.
The Player need to Build and Upgrade Lamp Posts and Towers to get View on the Playfield.
Every Tower and Structure in Base Sketch Defender has his own Light Setup, some Towers and Structures gain a higher Light Cone and Intensity with Upgrades.
The Light Cone also Visualize the Range of each Towers.
Range can be Upgraded at various Towers and Structures.
Each Tower has his Individual Bullet with own Behaviour which can be Adjusted through the Tower Upgrades.
Implemented Basic Features:
There now 3 Type of Towers, Projectile, Energetic and Explosion. Each Tower has its own Benefits and Individual Upgrades.
Command Center and Lamp Post, to give you more Income and Visibility.
Each Tower and Structure can be individual Upgraded.
The UI Changes based on the Selected Tower or Structure.
Spawn Manager , Field Randomizer and Enemies
The Player can decide how the Playfield is Setup.
Choosing the Amount of Portals that Spawn Enemies. Each Portal Spawns a certain amount of increasing Enemies over Time.
The Player can Decide how many Base Building Spots he wants to Play with.
The Playfield can be various Times randomized until the Player like the Setup.
Video Showing the Enemies Travelling through a Portal in Base Sketch Defender
The Enemies are Travelling through Portals and Teleport from Location to Location.
As Closer the Enemies get to your Towers and Structures as more furious they will get. So shooting and killing them in Time is necessary to avoid Damage.
We have been implemented and created alot of additonal Stuff. The Prototype of the Game is almost done and Playable.
The next Steps is to make the Enemies Decide when to Shoot and which Target to Shoot. Premade Sounds need to be implemented to give the Game more Action.
If there is enough Time in the next 24 Hours, we want to implement the Research Center to give the Player more Variation to Upgrade his Structures and Influence the Game.
The Highscore System needs his Section to get Displayed in the Game aswell as on our Website
Score Space Jam #11 Game Jam: Score Space Jam #11