We Fixed a Glitch in Level 5 were the Arrows of the Boss didn’t disappear.
The Level 5 Boss has now a bigger duration before he goes in Transition.
We Improved the Shooting Sound Quality of the Normal and Special Shot.
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34 Scripts are Controlling the Enemy Systems in Aircraft Sketch Shooter.
Each Boss has his own Individual Behaviour
Certain Aircraft Behaviours are Randomized to give endless Variation in Movement.
The Bosses are Seperated in 2 Phases, Phase One starts after Wave Five and Phase Two starts after Wave Ten.
Some Boss Aircrafts will Change in Phase 2
The Incoming Waves
The Player will Encounter in all Airfields Enemies coming Inside, they follow a Path smooth and if they Alive at the End the gonna Repeat and come from the Beginning again.
We Created a Randomizer that can Generate the Waves automatic.
The Old Weapon Design was very Boring, You had to press Multiple Buttons to activate the Individual Weapons and Collect Ammo through Power Ups.
So we Redesigned the whole Weapon System and added the Laser Weapon.
We Designed the Weapon System so it is simple to Use, Fast and create alot of Visual Effects. The Player can Increase the Strength of each Weapons by collecting more Weapon Power Ups.
When the Player gets hit there is the Chance to loose the Weapons. Chances how the Weapon Power Ups get spawned changes through the entire Game.
All Player Aircraft have their Individual Visuals on all Weapons.
Power Ups and Downs IN
Aircraft Sketch Shooter
Through the Game there are Spawning different Kind of Boxes which the Player can Collect to Boost the own Aircraft, or Activate Handicaps, to Increase the Scores.
Collecting Power Ups and Downs, might Attract additional Enemies once they are Collected.
Increases the Score, Grants Weapons, Life and more.
They might Damage your Aircraft, or call additional Enemies, but they also will Increase your Score
Aircraft Sketch Shooter has a Unique Art Style. The Game itself is 2D and the Artwork is Handdrawn. Everything is Black and White.
We wanted to give the Game a little bit more Variation and thought about how we can bring in some Colors.
After a bit of Research and with the help of coding some Shaders and Unity’s Post Processing we were able to bring up our Own Graphic Settings Menu.
The Player can choose between different Premade Color Sets and Bright and Dark Mode. The Dark Mode also makes the Game a bit more Challenging.
Nighthawk Old – New Sprite
Prototype Old – New Sprite
Over the Time we also increased the Visual Quality of all our Aircraft Sprites. It took along Time to go through the entire Set of Aircrafts and Helicopters to give them a Polish.
To Give the Player some sort of Variation to play the Game we implemented the Challenges. This Special designed Airfields are about Dodge Bullets, Survive as long as possible and more.
A Big Gameflow improvement, but also a Big Problem to implement.
It took a while until the Retry System from Aircraft Sketch Shooter was fully working. The Original System never was designed to hold such a System.
The Player can Retry a Airfield 3 Times when he dies at the Boss Waves after Wave 5 and Wave 10
The Endless Airfield is designed to never Stop. The Player either has to Exit the Game or Die in order to End this procedural Generated Level.
The Level is always Randomized and with Endless Waves it never Stops running.
Like in all Airfields every 10 Waves there Spawns a Boss Enemy that has to be defeated.
Achievements and Scores
Are Saved Individual for Airfields
There are over 30 Achievements that can be achieved during playing the Game. To encourage Players to play through the Game, they can Achieve, Achievements. Local and Online with Steam.
Local Statistics aswell as Highscores gets saved Individual on each Players Device.
Global Highscore List
We Implemented a Highscore System in Aircraft Sketch Shooter. The Player sends after each Airfield played Data to our Server. A Unique ID gets generated for every Device and Player to identify them in the Database.
The Player is able to Filter the Highscore Lists after different criteria.
Once the Selection is done the Highscore List gets Build Up and shows the Individual Highscore aswell as Rank.
On our Website, Visitors can check the Actual Scoreboards of Aircraft Sketch Shooter Live
The Player can Change the Enemie Aircrafts to the Double amount of Life. The Game gets really Challenging if the Enemies not get Killed Quick Enough
The Regular Spawner will Spawn the double Amount of Enemies, the Game gets very Stressfull if this Mode is Activated.
We tried a bunch of Difficult Options, if they fit for the Game and can be Balanced well. Like the Weapon Overheat or the Hill Collision which didn’t make it into the Final Release.
When Weapon Heat was activated every Shot the Player took with his Aircraft, Heated Up the Weapon, the Weapon Heat decreased over Time if the Player stopped Shooting. Once the Weapon was Over Heated the player couldn’t Shot anymore until the Weapon was cooled down.
The System was hard to Balance and didn’t matched to a Fast-Paced Theme since the player were forced to Stop Shooting.
The Player can Choose between 3 Different Aircrafts he can Play with.
Their Movement Speed and Power are different, so Player can Adjust the Difficulty aswell by choosing the Aircraft.
Aircraft Sketch Shooter looks like a relative small Game. But isn’t it Impressive how much Mechanics and Features you can put inside such a Indie Game.
To Combine all those Mechanics and make them work together, thats were making Games become Real and Hard Work.
From the Beginning to the End we Spend more then 1000 Work Hours to come to this Point in the Project were we are able and being about to Release the Game.
In June 2018, Aircraft Sketch Shooter become a Power Up and Down System, which can be used in different Kind of Games since the Design it very Dynamic and also will be implemented in future Stusse Games lsuch as Aircraft Sketch Booster.
Creating a own Input System
One Year later in June 2019 we went back to our Training Project and we have created our Own Input System for Unity. This Input System can be used in any other type of Game we gonna Create in the Future. It might be not necessary anymore with the New Unity Input System, but the System works.
It was a Rough road until the Point to be able to finally can Setup the Steam Page. It took a long time to get all the Informations ready, especial the Tax Informations.
But once the Game Page was released, we know now theres no Way Back anymore. We gonna turn Aircraft Sketch Shooter in a well Designed Arcade Action Shooter.
Over the Time the Aircraft Sketch Shooter have become alot of additional Features.
Redesign The Weapon System
We Redesigned the Weapon System. The Old one was very Hard to Use since the Player had to Press Multiple Buttons to Activate Each Weapon.
The Player also had to Collect Ammo in order to Use those Weapons.
This was not Fast and it was more Frustrating then Fun. So we Changed it up to a System you have to Press Just Fire and Collect Weapon Power Ups to Boost your Weapons.
Its now much Simpler and also makes more Fun.
Different Graphic Styles
To give the Player more Variation we implemented different Shaders and used Post Processing from Unity to mix in some different Colors and a Bright and Dark Mode for the Game.
The Sounds and Music
Always in the Background were those Sounds and Audio Clips running, We cant descibe how often we changed the Sounds, until this moment. It took quite a while to find the correct Sounds for all the different Elements in the Game.
The Founder of Stusse Games used this project to improve his Skills in Unity and Programming over the Years.
Through the time passing, priorities Changing and new Ideas coming up, the Game Aircraft Sketch Shooter covered with Dust, always was picked up from Time to TIme to test The Founders Improvements in Game Design to create a Good Game.
In January 2020 The Founder of Stusse Games was suffering now from learning almost 4 Years Programming and Game Design. Many Games have been created, but nothing that really was worth to share. So He decided to took a step back from everything.
In May 2020 there was time for a Decision, Continue with Game Design or doing App Programming, Software Programming , Web Design and other Stuff based around Computers and Software. Now he was thinking about different things, what is the most advanced Game in the pocket, what has the best design pattern, which Game can be finished in a good Time?
So this was it, Stusse Games decided now, with the Unique Style of Aircraft Sketch Shooter, to make their first well polished Game.
Captured in May 2020 when Stusse Games decided to Relaunch the Aircraft Sketch Shooter Project.
We decided to use the Unique Style of Aircraft Sketch Shooter to build up our Brand and make simple and good Arcade Games.
There are 2 more Projects planned already with the same Graphic Style. Aircraft Sketch Defense and Aircraft Sketch Booster More Informations after the Release of Aircraft Sketch Shooter
So the Game was well Designed already and with the new Programming techniques and Systems that has been created over the Time, it was Time to take Aircraft Sketch Shooter to the next Level.
We decided what kind of futures we need to Add to make the Game really something that looks like a polished Game.
The Original Game was Designed only for 5 Levels. Also the Difficult Systems were weirdly Connected. There was Plenty of Stuff to Change and Create. But Lets first take a Look on the Project Difference from 30.06.2019 to Today
Project Infos From 06.2019:
Unity Version: 2018.3.7f1
The Project had 73 Scripts
Lines of Code
Lines of Executable Code
The Game has 5 Levels, 3 Difficult Options, Local Highscore, Non Working Keybinding System, Alot of Aircraft Sprites and Effects. You had 3 Aircrafts you could choose to Play with, The Powerup System were integrated, but the Weapon worked in a compelete Different way.
We Write down all the Features we had and what we wanted to Add.
Clearly More Levels, More Aircrafts, More More and More of Everything.
In Order to make the Game more attractive the Shooting and Weapon System needed to make more Fun.
The Current Quality of the Aircraft Sketches werent that Great, they all needed to be Reworked.
We wanted atlast 10 Levels, so we needed also more Specialized Boss Behaviours, Boss Enemies and Sprites.
Achievement System was on the List aswell as Online Highscore List to give the Players some sort of Challenge and Reason to play the Game beyond the regular Levels.
For this there must be some Sort of Endless Level, where People can Face an endless and always Changing Environment, which also Leaded us to Integrate Challenges aswell.
To make the Game more attractive we looked for a way to make the Game Look more Interesting and we came up with the Solution that every Player can Choose their own Graphic Style and a Bright and Dark Mode was implemented aswell with different Color Setups for the Game.
The Gameflow needed more Consistency and a solid Time to Complete.
Over the last Couple of Months when we picked up the Game again, we had made alot of Changes and implemented alot of new Stuff.
From Animations to Aircrafts, the Changes are Huge and we hope to bring you soon a well polished Game.
Project Infos From 05.01.2021:
Unity Version: 2020.1.7f1
The Project has now 116 Scripts
Lines of Code
Lines of Executable Code
This is the Change, the Lines of Code doubled, the Size of the Game doubled, Instead of 5 Levels there are now 12 + Challenges. Better Music, Better Visuals, Better Better Better…..
Stay Tuned Guys, we gonna Tell you more about the Story of Aircraft Sketch Shooter, Follow us here and on Twitter to keep Up to Date