Base Sketch Defender – 48 Hours Improve The Game

48 Hours are now Over in the Score Space Game Jam #11

What we have done for our Game Base Sketch Defender the last 24 Hours.

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Make it Dark, The Light System

Visual Cone of the Light System in Base Sketch Defender

The Game itself has no Light. So the Enemies are walking through the Dark.

The Player need to Build and Upgrade Lamp Posts and Towers to get View on the Playfield.

Structure Lights

Every Tower and Structure in Base Sketch Defender has his own Light Setup, some Towers and Structures gain a higher Light Cone and Intensity with Upgrades.

Tower Range

The Light Cone also Visualize the Range of each Towers.

Range can be Upgraded at various Towers and Structures.

Individual Bullets

Each Tower has his Individual Bullet with own Behaviour which can be Adjusted through the Tower Upgrades.


Implemented Basic Features:

Different Towers:

There now 3 Type of Towers, Projectile, Energetic and Explosion. Each Tower has its own Benefits and Individual Upgrades.

Different Structures:

Command Center and Lamp Post, to give you more Income and Visibility.

Individual Upgrades

Each Tower and Structure can be individual Upgraded.

The UI Changes based on the Selected Tower or Structure.


Randomize
the
Playfield

Spawn Manager , Field Randomizer and Enemies

Random Playfield

The Player can decide how the Playfield is Setup.

Spawn Portals

Choosing the Amount of Portals that Spawn Enemies. Each Portal Spawns a certain amount of increasing Enemies over Time.

Spawn Spots

The Player can Decide how many Base Building Spots he wants to Play with.

Randomizer

The Playfield can be various Times randomized until the Player like the Setup.


Enemies Behaviour

Video Showing the Enemies Travelling through a Portal in Base Sketch Defender

The Enemies are Travelling through Portals and Teleport from Location to Location.

As Closer the Enemies get to your Towers and Structures as more furious they will get. So shooting and killing them in Time is necessary to avoid Damage.

Conclusion about the 24 – 48 Hours of Base Sketch Defender

We have been implemented and created alot of additonal Stuff. The Prototype of the Game is almost done and Playable.

The next Steps is to make the Enemies Decide when to Shoot and which Target to Shoot. Premade Sounds need to be implemented to give the Game more Action.

If there is enough Time in the next 24 Hours, we want to implement the Research Center to give the Player more Variation to Upgrade his Structures and Influence the Game.

The Highscore System needs his Section to get Displayed in the Game aswell as on our Website Stusse Games

Itchio Link: Score Space Jam #11 Game Jam: Score Space Jam #11

Base Sketch Defender – 24 Hours

The First 24 Hours of the Game Jam Score Space has been over.

There are 48 Hours left on the Clock to finish a Game after the Theme, Teleportation and Upgrade with Highscore List.

Stusse Games decided to make a Tower Defense related Game for this Game Jam.

Choose your Tower, Aim and Shoot

Core Mechanics:

Buy and Upgrade Towers and Buildings

The Player can Buy Towers to Defend their Base against Incoming Enemies. With Research and Money the Player can Upgrade the Towers and Buildings

Action Tower Defense

The Player has to Aim and Shoot with his Tower on Enemies to kill them.

Towers

Different Towers with different Strengths. Splash Damage, Higher Range, and other Abilities will give the Game Variation to Upgrade and play Through.

Teleporting Enemies

Enemies come in Waves through Portals. They also use the Portals to Teleport on the Field.

There are Different Type of Enemies.

Strengths and Weakness

Enemies have their Weak Points, some Towers might be Stronger or less Effective against certain Type of Enemies then others.

Highscore System

The Game has a Global Highscore System which Tracks Score, Survival Time and more.


Start The Project : Base Sketch Defender

So our Core Mechanics were Decided. Now we had to Build the Game around that Ideas.

Prototype

We start Out our Rough Prototype

Placing Turrets and Buildings

Controlling Turrets and Shooting.

Shooting Turrets

The Player can Buy and Place his Turrets on Predefined Spots.

Those Turrets have a Range and beeing Controlled by the Player.


Portal
The Portal

Enemies Travel through Portals and Teleport from Position to Position

As closer they come as more they will Shoot.

Teleport

Enemies Open a Portal at Random Time. Once the Enemy opened a Portal he is Invulnerable until his Teleport to the new Position is Done.


The Basics are Done

So the Core Mechanics are now implemented. It was Time to give the Game some Menus

Main Scene User Interface to Start the Game and Navigate through the Menu as Highscore and Settings

The Main Menu gets a simple Design like all Stusse Sketch Games. For upcoming Highscore and Settings the Buttons were also already implemented.

The Game User Interface from Base Sketch Defender

To Count the Players Progress we extend to In-Game User Interface and added for the Highscore System a Highscore Manager that keep track of the Killed Enemies, Survival Time and Score.


Highscores and The Database

Our choice of Database is the Microsoft SQL Database. In Combination with the Entity Framework it is fast and easy to Handle. Our Server and Database has already a Pre Setup during other Projects.

Code from Server to Access Player Information with Entity Framework

Player can Choose a Name, to make a Unique Identification we grab the Motherboards ID Number and use it as Unique Key to Identify the Players.

Database Tables from the Microsoft SQL Database for Base Sketch Defender Highscore System

The Database Design is relative Simple and contains 2 Tables. The Game Information gets send by the Player to the Server and everything gets Calculated on Serverside.

Conclusion about Base Sketch Defender:

The Game is in a Good State so far. The Core Mechanics are working. Now its Time to improve the Visual Quality and implement some premade Audio.

The Amount of Towers and Enemies will be Increased aswell as the Buildings and give them some Effect.

Stay Tuned for more….


We are Releasing our Aircraft Sketch Shooter on Monday 11, 01 2021