S: FollowFixedUpdate, Makes another Object follow this

FollowFixedUpdate can be used to create as example a quick and easy First Person Camera
S: CinemachineDollyTrackMover, Move a Cinemachine Dolly Track Camera on the Track

CinemachineDollyTrackMover Script lets you move a Cinemachine Virtual Camera to Move on a Dolly Track Path.
S: DebugDisable, Turn off all Debug Logs in Runtime

You might missed to edit out some Debug Logs or forgot about them when exporting your Game. To make sure they wont impact your Game in Runtime you can Disable the unityLogger on Startup
S: TransformRotator, Setup any GameObject to Rotate

The TransformRotator can Rotate any Object within Unity around any Axis.
S: Oscillator, Oscillate GameObjects smooth inside Unity

Oscillator.cs can be used for 2D and 3D Games within Unity. Attached you can Oscillate A Object between Starting Position and End Position
S: ButtonOpenURL, Setup Buttons to Open an URL from Unity

With this easy to use ButtonOpenURL Script you can define quickly Butttons that lead to an URL inside the World Wide Web
S: AutoScrollRect, Make your Scroll Rect Auto Scroll Content

With the declared Properties we Start a PingPong Mathf that will increment and decrement the Scroll Rect Content between the value 0 and 1 and perform the Auto Scroll.
Make a Gizmos.DrawLine thicker with Handles.DrawBrezier

You can Thicken your Gizmos.DrawLine by replacing it with the Handles.DrawBrezier Function.